Below is a showcase of some of my released work, both professional & hobby.
Check out my blog for additional/WIP projects & artworks.
Stay On The Track
Source Engine based Application Map for a Gaming related study.
Hard surface model textured in Substance Designer & Painter for the use in Unity.
M96 - Carl Gustav
The M96 is a weapon model I made as hard surface and Substance Designer practice.
Hatak is a map developed by me for The Stargate Mod a Half Life 2 total conversion.
Rapitry is an automation toolkit developed to simplify the usage of Photogrammetry.
What are beneficial use-cases for photogrammetry in a 3D game?
DevOps lifecycle tool with a focus on Subversion.
Tinker Board Deployer
Tinker Board Provisioning Tool with a minimal footprint
3D-Print Cost Calculator
3D Printing Asset management & quotation
Solving a problem I'm facing in my day to day life
WebGL application to control & visualize flights of Tello drones