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M96 - Carl Gustav :: Portfolio

M96

Carl Gustav

I created this M96 to deepen my knowledge about hard surface modeling and to learn a bit more about the PBR workflow & Substance Designer.


This is the first weapon model that I have created and I wanted it to be a bit different from the other things I have on my portfolio. I decided to model the M96 - Carl Gustav, because I had access to a lot of references for it, which allowed me to create the model as detailed as possible and because I thought it's a quite unique weapon, which I haven't seen as a 3D model yet.

M96

Carl Gustav

Triangles
6692
Texture Resolution
2048x2048

Clip

Triangles
1560
Texture Resolution
512x512

The model is textured in Substance Designer and rendered with Marmoset Toolbag.

I first created a few fully procedural base materials inside Substance Designer with adjustable settings for scratches and dirt, which allowed me to do quicker iterations. After I had finished my base materials, which you can see on the right, I combined them all in a single graph and added some mesh-based wear and tear to the final texture.

Texture Presentation Utility I created a small utility node for Substance Designer to generate this texture presentation.