This website requires Javascript for some parts to function propertly. Your experience may vary.

Time for an update :) :: Portfolio

the end of the year is coming closer and I finally found the time to post some new stuff here. I just couldn't find the time to write long blog posts about interesting things ;)

But I have uploaded a few things on deviant art from time to time, in case you missed it. I have also updated my portfolio recently with some of the work I made during my second study year and with this high poly model I created to deepen my knowledge about hard surface modeling and to learn a bit more about the PBR workflow and Substance Designer. 

While we are talking about Substance, I have worked on a small script for Maya to have an interface for the Substance batch tools. The script allows you to quickly batch bake maps for your models with the Substance batch baker, without leaving Maya. It's a quicker and more intuitive way to bake large amounts of models.  

Currently, I am still working on some more functions.  For example, if you want to create a couple of models which are using the same Substance, just with different input maps like normal´s or AO´s. You can use it to quickly generate a new Substance for each model, with the associated baked maps and export your final textures.

Besides that I have also worked on a few other tools during the last year, to improve my workflow in Maya. 

They are allowing me to reduce the time I need for some repetitive tasks like exporting my models to the correct paths in different projects, but I will talk a bit more in-depth about this in a separate blog post if I am at a point where I think, that the tools are ready for a release.

As always, I'm open to feedback and would appreciate comments and suggestions.

Best wishes for a wonderful holiday and a Happy New Year!