Since I'm doing more WebGL projects at work recently I wanted to dive a bit deeper into the possibilities of Playcanvas as that’s my current engine of choice for those kinds of projects.
Therefore I created a little test project to play around with different texture types & shaders. For that, I set myself a poly limit of 5K triangles to have some spare resources at hand for the usage on lower-end devices. It was interesting to see how far you can get with it and how quickly you can set up smaller scenes within their editor.
And just for the fun of it, I added some simple sound effects & interaction, so the scene gets a bit fancier ;)