in my first real blog entry, I want to tell you something about a map I have created for an Application for a university of applied science where I applied for a Games Creation course of studies.
I will write more than one post for this because I want you to get a bit more detailed look at the whole progress I have made through the creation of this map and show you a few more pictures for that, and this would just blast a single post.
The theme for the Application was "track". What exactly we have to do was our own choice as an applicant, it just had to be something about Games and should have a location and time.
So I decided to create a map because this is where I have the most experience. The time to learn mapping on the Unreal Engine or Cryengine was a bit short and I wanted to have something more in my portfolio than just the maps I have created for The Stargate Mod so I decided to create my level with a newer version of the Source Engine. Because in Source I have the most experiences.
My final decision was Counter-Strike Source because it has one of the newest Engine versions and a big amount of useful models and textures for my project that would be useful if I have not the time to create everything on my own (looking back that was a good decision :>).
The first thing to do was to get an idea about the setting of the map.
In the beginning, I had a few ideas about what I could create based on the theme track,
A long journey, with a mountain or Forest setting?
Industrialization, the first railroad in Europe?
Space, a spaceship on a long journey through space
Stay on the Track, railroad, USA, mid 19th century