Back Image of the M96


I created this M96 to deepen my knowledge about hard surface modeling and to learn a bit more about the PBR workflow and Substance Designer.
This is the first weapon model that I have created and I wanted it to be a bit different from the other things I have on my portfolio.
I decided to model the M96 - Carl Gustav, because I had access to a lot of references for it, which allowed me to create the model as detailed as possible and because I thought it's a quite unique weapon, which I haven't seen as a 3D model yet.

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M96 - Carl Gustav Clip
6692 Triangles 1560 Triangles
2048 Texture 512 Texture

Render:

M96 M96 M96 M96 M96 M96 M96 M96 M96 M96 M96 M96


The model is textured in Substance Designer and rendered with Marmoset Toolbag.


I first created a few fully procedural base materials inside Substance Designer with adjustable settings for scratches and dirt, which allowed me to do quicker iterations. After I had finished my base materials, which you can see on the right, I combined them all in a single graph and added some mesh based wear and tear to the final texture.

M96_Textures
M96_Textures M96_Textures M96_Textures M96_Textures

Textures:

M96_Textures Clip_Textures
I created a small utility node for Substance Designer to generate this texture presentations. You can check it out here.

Marmoset Viewer:



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