I created this M96 to deepen my knowledge about hard surface modeling and to learn a bit more about the PBR workflow and Substance Designer.
This is the first weapon model that I have created and I wanted it to be a bit different from the other things I have on my portfolio.
I decided to model the M96 - Carl Gustav, because I had access to a lot of references for it, which allowed me to create the model as detailed as possible and because I thought it's a quite unique weapon, which I haven't seen as a 3D model yet.
|Selection left||Wireframe||Selection right|
|Drag the cursor over the image to blend between the selected images.|
|M96 - Carl Gustav||Clip|
|6692 Triangles||1560 Triangles|
|2048 Texture||512 Texture|
The model is textured in Substance Designer and rendered with Marmoset Toolbag.
I created a small utility node for Substance Designer to generate this texture presentations. You can check it out here.