Stay on the Track
Personal
Stay on the Track is a map I made using the Source Engine as part of an application for a game design university.

M96 - Carl Gustav
Personal
The m96 is a weapon model I made as hard surface and Substance Designer practice.

Hatak
The Stargate Mod
Hatak is a map I am currently developing for The Stargate Mod a Half Life 2 total conversion.

Blowtorch
Study / Personal
Hard surface model textured in Substance Designer & Painter for the use in Unity 5.

Study Art
Study-Work
A composition of the art that I have created during my first two study years.
