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Martin Niehoff :: Portfolio

Welcome, on my portfolio site.

Below is a showcase of some of my released work, both professional & hobby.

Check out my blog for additional/WIP projects & artworks.

Stay On The Track

Source Engine based Application Map for a Gaming related study.

Personal

Blowtorch

Hard surface model textured in Substance Designer & Painter for the use in Unity.

Personal

M96 - Carl Gustav

The M96 is a weapon model I made as hard surface and Substance Designer practice.

Personal

Hatak

Hatak is a map developed by me for The Stargate Mod a Half Life 2 total conversion.

The Stargate Mod

Rapitry

Rapitry is an automation toolkit developed to simplify the usage of Photogrammetry.

Study

Photogrammetry Specialization

What are beneficial use-cases for photogrammetry in a 3D game?

Study

S.W.A.T Shelf

Maya Toolset.

Personal

SeriousVR Website

SeriousVR

Watchdog

DevOps lifecycle tool with a focus on Subversion.

Personal

Tinker Board Deployer

Tinker Board Provisioning Tool with a minimal footprint

Personal

3D-Print Cost Calculator

3D Printing Asset management & quotation

Personal

Pendler Info

Solving a problem I'm facing in my day to day life

Personal

Tello Control

WebGL application to control & visualize flights of Tello drones

Personal