Back Image of the Blowtorch

While I was searching for a few new ideas for what kind of tools I could implement in my current university project I stumbled across an interesting old blowtorch in our garage. It fits perfectly into the design of the project and has something fancy to it, so I decided to use it as a reference for my welding tool which allows players to weld/repair objects in the level.

The model itself is exact copy, but I altered the skin and company logos so it fits better into my project.

Selection left Wireframe Selection right
Drag the cursor over the image to blend between the selected images.

I used a similar workflow as for my M96 model, where I first created a few fully procedural base materials inside Substance Designer with adjustable settings for some simple wear and tear. Then I merged these graphs and the text and icon elements I created in Photoshop into a single graph and added some mesh based wear and tear on top of it.
Afterwards I added a small leaking effect with Substance Painter on top of it, to create the final texture.
Triangles: 5198
Texture: 4096

Render:

Blowtorch Blowtorch Blowtorch Blowtorch Blowtorch Blowtorch Blowtorch Blowtorch
The model is textured in Substance Designer & Painter and rendered with Marmoset Toolbag.

Textures:

Blowtorch_Textures
Blowtorch_Textures Blowtorch_Textures Blowtorch_Textures Blowtorch_Textures
I created a small utility node for Substance Designer to generate this texture presentation. You can check it out here.

Marmoset Viewer:



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