
While I was searching for a few new ideas for what kind of tools I could implement in my current university project I stumbled across an interesting old blowtorch in our garage.
It fits perfectly into the design of the project and has something fancy to it, so I decided to use it as a reference for my welding tool which allows players to weld/repair objects in the level.
The model itself is exact copy, but I altered the skin and company logos so it fits better into my project.
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I used a similar workflow as for my M96 model, where I first created a few fully procedural base materials inside Substance Designer with adjustable settings for some simple wear and tear.
Then I merged these graphs and the text and icon elements I created in Photoshop into a single graph and added some mesh based wear and tear on top of it.
Afterwards I added a small leaking effect with Substance Painter on top of it, to create the final texture. |
Triangles: 5198 Texture: 4096 |
Render:







The model is textured in Substance Designer & Painter and rendered with Marmoset Toolbag.
Textures:![]() |
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Marmoset Viewer:
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