Clonecraft Features: Splash Screen on start up. Main Menu with level selection and plenty of adjustment options. Loading screen to switch seamless between levels without music cut-off's or plopping up game objects while the scene is still loading. The World consists out of endless chunks. Every chunk has a size of 25 x 25 bricks. The current World has two different Biomes, "Steppe" and "Hills", more could be created in the inspector. What Biome appears at which position is randomly generated with a noise generator. This ensures to create a unique world every time you play it. Every Biome has a different appearance and contains different brick types. The different Brick Types are: DryGrass, SoilSand, Grass, RoughtStone, SmoothStone, Sand, Bark, TreeLeafs, The chunks are detailed with some detail brushes like trees (currently the only defined detail brush type, more can be easily added inside the detail brush class). The normal trees grow on a world high between 2 and 8 units and differ in their trunk and crown sizes to give them some uniqueness (randomly generated sizes and positions). To Increase the performance of the world generation, the view range in which chunks are getting created, can be adjusted in the game menu under "Graphics". Another feature to increase the performance is a little "LOD" system for the chunks itself. Just the chunks which are close to the player will have a collision model assigned. The mesh collider takes after the noise generation the most performance. And it is useless to add collision already to chunks which the player isn't close to (this range is fixed, because increase it would just lower the performance without any pros for the player and to lower it could cause the problem of running into chunks without collision). Beside the bricks you can also spawn some goblets of fires with the "F" key to light up a place. But they cant get deleted at this point! After you spawned a object at one position you cannot place a brick at this position any more. The brick the object is placed on, will be locked as well to avoid floating objects. If the player tries to do one of these things he will get a info message, that it is not possible to avoid confusion (hopefully). Currently the game contains 2 different goblet of fire models. One to place it on top of a brick, and one for the sides. Which model is placed depends on the side of the cube you aim at, while pressing "F" (depends of the normal the ray-cast returns). To make it easier to place or delete bricks some ghost bricks will appear on the position the player aims at, as long as it is in the interaction range of the player (currently 8 units). In the menu the player can adjust certain things like the graphic or sound settings as well as game related settings like his FOV, Mouse Speed or inventory size. The FOV and inventory options cannot changed on the fly, but a simply restart of the level is enough to apply the changed settings. Controls: "W,A,S,D" - to walk "Space" - to Jump "Left Mouse Button" - to delete bricks "Right Mouse Button" - to place bricks "F" - to Place Goblets of fire "Tab" - to open your inventory "Esc" - to open the Menu